#Out here to load before the map header because there's a weather :)

freeslot
MT_IRGE
SPR_IRGE
S_IRGE
PRECIP_IRGEMB
MT_IRGPETAL
SPR_IRGPETAL
S_IRGPETAL
sfx_irgumu
sfx_irgpad

Object MT_IRGE
SpawnState  = S_IRGE
SpawnHealth = 1000
DeathState  = S_NULL
Speed = -2*FRACUNIT
Radius = 80*FRACUNIT 
Height = 80*FRACUNIT 
Flags  = MF_FLOAT|MF_NOGRAVITY|MF_MISSILE

State S_IRGE
SpriteName = IRGE
SpriteSubNumber = FF_ANIMATE|FF_TRANSADD|FF_RANDOMANIM|A
Duration = -1
Var1 = 7
Var2 = 4
Next = S_NULL

Weather PRECIP_IRGEMB
Type = MT_IRGE

Object MT_IRGPETAL
SpawnState = S_IRGPETAL
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Flags = MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY
SpawnHealth = 10000

State S_IRGPETAL
SpriteName = IRGP
SpriteFrame = FF_ANIMATE|FF_RANDOMANIM|A
Var1 = 5
Var2 = 2
Duration = 12
Next = S_NULL